indesem
INternational DEsign SEMinar

19.05-24.05.2003

seminar subjet: fast forward, a driving perception

seminar tutors:
Warren Neidlich , LAb[au] _ Manuel Abendroth and Jerome Decock ,
Johannes Fiedler , Pierre Gautier , Mark Groen , Gabu Heindl , Abhijif Mandrekar
Sabine Mueller , Andreas Quednau , Joris van eusel , John van de Water

seminar lectures:
Warren Neidlich , LAb[au] _ Manuel Abendroth , Adrain Geuze , Francine Houben
Winy Maas , Riens Dijkstra , Kas Osterhuis , Ben van Berkel

visting critics:
Lars Lerup , Bernard Cache , Aaro Betsky ,Harm Tilman

LAb[au] workshop team:
Rudin Swagerman , Geraldine van dijk , Catherien van Esch , Eva Nordgard
Gregor Kahlau , Siri Jaeger Brudvik , Miquel Marine I Nunez , Alessandra Pepe

project titel:
The LOGo_city

project statement:
When entering into electronic environments we perceive space through specific points of view: externally we perceive space on the flat surface of the screen, and internally through electronic eyes, cameras, both conditioning our understanding of e.space. Conceiving electronic space is thus working on specific modalities of perception, external or internal, and its direct correlation to cognitive processes - mental space. It focus on the kinematic setting of space according to specific techniques of camera settings, movement patterns and montage techniques in relation to electronic space constructs. Motion is the key parameter to produce the feeling of 'insideness', as a relation between subjects and objects, in real, filmic or electronic space. E.motion space thus focus on the perceptive and cognitive settings of 3D environments according to their cinematic construct - the camera, its movements and the techniques of montage _ it is the conception of space between architecture, cinema and IC technologies.

The workshop deals on the specificities in the conception and production of electronic space as a new field of investigation in spatial constructs, e.space||net.space, combining codes / language drawn from communication and information sciences - cognitive science with that of process methodologies - design and spatial constructs - architecture. In this manner it focus on the inherent logics of computation and communication technologies in the visualization and formalization of inFORMation processes in textual, graphical, spatial and multi-dimensional representations. As a starting point of the workshop a schematic 3D model of the general area to study is proposed to the participants in order to enlarge transform the mimic representation into a specific representation of urban structures, a space within the electronic media while combining it to graphics, visuals, video and sound structures to be experienced in a real-time multi-user device.

In this manner the students by forming groups will realize a vision of the city confronting it to cinematic constructs of space drawn from architecture, cinema, video games and IC technologies in general. Using different medias thus will allow to introduce and to experience the parameter of time in the conception of space. The aim of the workshop is the representation of urban structures according to dynamic space-time parameters using 3d sound, animated objects, animated textures...., in order to represent urban space in relation to motion, flows, congestion...enlarging the way we perceive space but also the one how we conceive it and thus question in general the concept of space.

-------------------------------------------------------------------------- X X X
LOGO POEM.TXT

... THE CAR IS A MACHINE./ IT'S DESIGNED./ IT'S DESIGNED SENSATION.
... IT'S A MACHINE OF SENSATION.
... A COMPUTER IS A MACHINE.
... A MACHINE WHICH PRODUCE SENSATION.
... TEXT IS A CODE.
... IT DESCRIBES PATTERNS - SPACE.
... THE LOGO IS A VISUAL CODE OF PATTERNS.
... IT DESCRIBES SPACE - PATTERNS.

... DE - SIGN./ TO DO./ TO SHAPE MEANING - CODES OUT OF PATTERNS
... FREQUENCIES./ RYTHMS./ MOVEMENT
... FROM SENSE TO SENSE IS TO SHAPE PERCETION AND MEANING
... _ SENS.SATIONS WITHIN THESE PATTERNS
... THE LOGO CITY
-------------------------------------------------------------------------- X X X

THE LOGO_CITY // A DRIVING PERCEPTION

----------------- the project is based on the principle to construct a continuous fly in real time through electronic space where the perception of the environments changes according to camera viewpoints _ camera positions _ movement / speed _ 3d sounds and animated objects. The workshop thus focused on the experience of different parameters influencing not only the perception of space through movement but also its signification _ the Logo_city in its patterns appears most of the time as abstract scape _ landscapes where only the combination of certain of the mentioned parameter reveals its specific signification.

----------------- example: the dutch cow
The fragments of the cow are placed in perspective to give an entire view but where the change of position leads to an abstract vertical tower like scape. its the construction - deconstruction of meaning through movement.

----------------- example: the dutch railway_tower
from the highway the shape of the building becomes an arrow indicating the driving direction where from another viewpoint the tower give a traditional form of a tower _ which turns into a landmark and a road sign playing with the sensation of movement.

----------------- example: the animated TIME -SPACE STRIP
the animated logo is based on objects placed in equal distance where the passing by leads to an effect like animted frames _ motion. In this manner the starting and end of the driving sequence is constituted by a logo in form of a clock _ time ( a day in a second 24 frames / s) and a turning globe _ around the world in a second = 24 frames / s. This idea give a vision of movement_ space - time in motion. The different examples constitute small sequences within the conceived driving strip while the sound patterns reinforce the fealing of speed _ a whipe out like fly through e.space _ to produce a sensation out of movement.

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