liquid space 02: particle lake
authors: Bubblyfish [ usa ] LAb[au]
Sound elements can be translated visually into 2D pixels, and moving sounds into voxels (3D pixels). These grains would form a visual and sonic pattern, transformed by energy (loudness) to form 'waves', which affect neighboring patterns and create a back and forth, fluid movement. One of the possibilities in sound synthesis is to work with microsound. Microsound is interesting because they are closely related to digital technologies, digital sound has a sample rate or a number of sound elements per second as granular synthesis is using.
In this case sound would emphasize movements until the point in which you can introduce more than one sound seed then it becomes music. One of the sound channel of a gameboy correspond exactly to this idea, it's the 'noise channel'. One thing interesting is how you can morph these sounds/images, music/visuals manipulation becoming almost like manipulating fluid matter. It seems to me that the "space navigable music" software platform and the experience of LAb[au] would be a very good way of achieving this next level into granular synthesis music.
Metalab02 History Navigator (requires the Adobe Flash Player 8+).