pixflow #2 is a generative artwork conceived by LAb[au] based on a vector field determining the path of particles, pixels, shaping into flows as their density evolves. From the mutual influence between vectors and particles emerges an unsuspecting, highly evolving behaviour of particles shaping vertexes, migrating lines and turbulences by following the combinatory play of numbers.
From the mutual influence between vectors and particles, changing their orientations as they meet, and calculating these changes according to two different number sets, integers and floating numbers, emerge due to rounding errors in between both, sets an unsuspecting behaviour of particles shaping vertexes, migrating lines and turbulences by following the combinatory play of numbers. It is the use of an error in the set of a system to achieve an evolving and organic behaviour.
pixflow #2 is running on LAb[au]'s art.console, a sculpture crafted in form of a T-shaped Plexiglas box, integrating 4 stripped screens and 4 networked computers.
Project data:
Year of conception: 2007
Total length of the installation: 1,72m
Total depth of the installation: 32 cm
Total width of the installation: 29 cm
Total screen space: 5760 x 900
Total amount of particles: 6000
Total amount of vectors: 20160
Speed of particles: 5pixel / frame