liquid space 05, building space
23.01 - 03.02.2007
LAb[au] and 10 invited artists
Marius Watz [ no ] _ mwlqs01, Patric Cremer aka Candie Hank [ de ], Thorsten Fleisch (fleischfilm) [ de ] _ff2, Frank Bretschneider (raster-noton) [ de ]_unfinished, Holger Lippmann [ de ] _ ambient-space & groundtracker, Marie Plougasrtel [ fr ], Xavier Gazon aka Etscherberry [ b ], Timm Ringewaldt [ de ], Sara Kolster [ nl ], Jannis Urle Kilian Kreft [ de ], HC Gilje [ no ]
about liquid space
Liquid space is a series of artistic design workshops LAb[au] has realized in the past three years to create spatial audiovisuals with a specific focus on collaborative design processes.
Each design cycle stands under a specific theme, theoretic approach, to frame the work on the interactive, immersive and performative qualities of digital design whereas its results lead to installations, exhibitions and performances.
For the collaborative design session, the 'space navigable music'-platform, a 3D engine developed by LAb[au], is proposed to the invited artists as starting-point for development and exchange. The engine is based on the principle of integrating different media in a structural and programmed manner inside and through electronic space / navigation. In this manner the design platform proposes rather space- than time-based logics of visual and sonic media, it is composing and editing inside 3d space to create visual and sonic architectures. An environment where the performer navigates his created 3D space to compose music in real time, displayed in a 360° projection space and quadra-phonic sound.
The topic of the workshop is designing spatial audiovisual music, or in short: how to produce an artwork where music and visuals merge, through to the concept of 'space'. Here movie making techniques, music composition and architectural structural practices merge. Interdependency of sounds and visuals opens a new range of experiments, considering the digital nature of the work which permits both real-time and interactive manipulation, inscribing itself in a new artistic register of designing processes and systems, rather than 'closed' results. Liquid Space thus stands for the setting of interactive sonic and visual processes as a transdiciplinary approach, but also as an explorative work in merging codes and signs of different media. In this sense, the workshop focuses on the production of interactive 3Dreal time spatial and visual music projects, which take in account different 'performative' settings, such as live concerts, user interaction, interfacing and exhibition installation.
Liquid Space 05 at the Club Transmediale _ CTM.07 will include a 12-day session, combined with public events such as artists-showcases, 'plug&play' events and live performances , where the creations of the participating artists of the design session.
Metalab02 History Navigator (requires the Adobe Flash Player 8+).