liquid space 02: track

authors: Ludovic Pre LAb[au]


Structurally speaking, 3D real time technologies are far more based on temporal than spatial parameters: objects and environmental data are defined by processing loops and frame rates rendering. Consequently, space is time, expressed in frame rates _ fps and ops (operations per seconds) and navigation is moving through fast processed still images _ it is a cinematic construct, seen through the subjective user's view point, the camera.

The concept of the project is to visualize of these temporal data as a spatial and sonic track, a space constructed out of such parameters as:
6000 frames, recording time = 4 minutes
500 frames Rewind = 20 s
25m/s = 1m / frame, recording speed
6000 frames = 6000m recording path
20s = 6000m = 300m/s; rewind speed

On top of a 2d-background displaying the current values of these rendering parameters, users navigation is formalized and traced as continuous 3d lines, blue and orange, shaped by the frequency spectrum of the user's emitted sounds and the direction of user navigation [> 1Db = 1cm ]. Whenever the user changes its direction, letters, constituting each a specific sound, are placed along the path writing down his inter-actions, navigation such as:

left - right
up - down
forward - backward
roll - pan
accelerate - stop

... In 'track' user's interaction/ navigation is achieved through voice recognition. Each time the user pronounces one of the listed words the navigation path changes its direction, its it influences the shape of the frequency lines, the spatial wire. Further each voice instruction, action, is typed along the navigation path sampling its sonic pattern. This line in time combines visual, sonic and spatial data to build out of the specific data a track of sequenced sonic and spatial elements. At the end of the 6000 frame long track a fast-rewind of 500 frames replays the recorded clip.

'Track' is an interactive experience of the spatial-temporal construct, a spatial composition in real-time, created out of the user's interaction, voice instructions.

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